Download Game Ps1 For Pc Team Buddies

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Team Buddies
European cover art including a Parental Guidance warning. The North American version is rated 'E' due to censorship of profanity.
Developer(s)Psygnosis Camden Studio
Publisher(s)
  • NA:Midway Games
Producer(s)James Baker
Designer(s)Rich Holdsworth, Russ Kerrison, Noel Flores-Watson
Programmer(s)Dave Sullivan
Artist(s)Chris Petts, Noel Flores-Watson
Writer(s)Harris
Composer(s)Alastair Lindsay
Platform(s)PlayStation
Release
  • NA: 18 September 2000
Genre(s)Tactical Shooter
Mode(s)Single-player, multiplayer
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Team Buddies is a shootervideo game released for the PlayStation on 15 September 2000.[1] It was developed by Psygnosis Camden Studio (now SIE London Studio) and published by Sony Computer Entertainment in Europe and Midway Games in North America.[2]

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Team Buddies ROM for PSX: Amiga Amstrad CPC. (PSP) Raine Sega CD Sega Dreamcast. ALTERATIVE DOWNLOAD LINK: Team Buddies.Team Buddies (PSX Eboot for PSP) • PS.

  • 2Gameplay

Plot[edit]

The game is set in Buddie World, a peaceful world inhabited by pill-shaped creatures called 'Buddies'. One day, an eclipse occurs, and crates fall from the sky. After finding weapons inside the crates, the Buddies are segregated by colour and begin fighting for supremacy.

As the violence spills into other regions of Buddie World, the player learns that the other teams are being assisted by a scientist called Doctor Madasalorrie, who has also been experimenting on animals in Buddie World. The player eventually meets Madasalorrie and persuades him to defect. However, he later goes missing and is presumed dead after failing to destroy an enemy-run factory, forcing the player to complete his mission.

It is later revealed that the crates came from the Baddie Moon, which is inhabited by cube-shaped creatures called 'Baddies'. The Baddies dropped the crates to Buddie World and filmed the ensuing carnage for a television show. The player travels to the Baddie Moon and is tasked by the president of Buddie World with killing the Baddies and destroying their capital city, which is the source of the crates.

The player later learns that Madasalorrie is still alive and is a Baddie disguised as a Buddie. He helped boost the ratings of the Baddies' TV show by having the Buddies kill each other with more lethal weapons. The season finale of the show involves Madasalorrie using a death ray to destroy Buddie World. The player kills Madasalorrie, rescues the moon's aliens before the moon's largest volcano erupts, and destroys Madasalorrie's most powerful killing machine, restoring peace and order to Buddie World.

Gameplay[edit]

The player, as a blue Buddy, has shot a tree using a tank, to release a health pick-up.

The game is a mix of Worms' humour and a typical real-time strategy game. Central to the game's theme is the ability of a team of buddies to stack crates in a 2×2×2 pad located in their starting area. Stacking the crates in different ways make different items when the resulting larger crate is broken; for example, a single crate on a stacking pad produces a light weapon, four crates positioned horizontally makes a heavy weapon, and filling the pad creates a vehicle. The battle toys created are based on the selected world, and there are eight original worlds, plus many special sets unlocked once players complete story mode. Most vehicles can carry two crates, but larger vehicles (and the golf cart) can carry three. Up to three additional team members can also be created by stacking crates directly on top of each other; these new 'buddies' can be commanded to attack or defend a certain area or even build on the stacking pad on their own. The player can swap between any of the buddies under his or her control in order to make use of that particular unit's powers or weapons.

In addition to a stacking pad, each starting point has a large base building which can be attacked and destroyed. If a base is destroyed, the stacking pad for that team can no longer be used; this means that new members cannot be created, making destroying the base a top priority for securing victory. A team without a base is also unable to build new weapons and must rely on those dropped by the enemy or found around the map (although a fast unit can steal a weapon from an enemy pad as it is being opened).

A typical map will have various 'crate drop' areas (in most cases a small area at the players base and a much larger spawn in the middle of the map), where the crates used to build weapons and team-mates fall from the sky. Most crates in the game are yellow with red borders, but yellow crates with blue borders also drop from time to time. Adding one of these to a crate formation causes the object or unit created by it to have increased abilities; for example, a higher rate of fire or range for a weapon or more hit points for a unit or vehicle. In certain maps, mega-crates also drop if certain conditions are met; these large, grey and yellow crates contain a weapon or vehicle not normally found in that particular area, and can be towed behind a Mech, but not behind other vehicles.

Team Buddies also supports split-screenmulti-player for up to four players. There are several different game types in multi-player:

Deathmatch[edit]

A straightforward game type in which all the members of all opposing teams must be eliminated to win. If there are two or more human players and three or more players overall, the rabanete option can be turned on (unlocked after beating the game). In this mode, the last member of a completely eliminated team remains in play as a slow-moving, invisible ghost. If the ghost walks into the smoking boots of a recently killed unit, it is resurrected and can continue to stack crates and attack enemies.

Domination[edit]

Around the map are 'domination points,' which can be anything, from ankhs to trees, that must be captured in order to achieve victory. Holding a domination point for 5 seconds gives a team a point; multiple domination points grant multiple points, and the first team to reach the required number of points wins. In the event of time running out, the team with the highest number of points wins. Domination points are captured simply by touching them. Teams cannot be eliminated in a Domination match; if all members of a team are destroyed, another unit of the lowest type spawns at their stacking pad, armed with the lowest available weapon if the pad has been deactivated.

Capture[edit]

Similar to capture the flag, this game type requires teams to steal animals from an enemy's pen and return them to their own pen. Animals include dogs, penguins, pigs, and sheep. Animals must be stunned with an attack before picking them up (animals cannot be killed in multi-player). The animals will attempt to break free if carried (even by their own team) and return to their pen. Shooting a unit carrying an animal causes it to drop the animal. Ten points are awarded for capturing the enemies animal, with five bonus points awarded if your team still has their animal.

Bomball[edit]

An explosive grey ball is spawned at the centre of the arena. Each team has three members armed with the lowest weapon of the game's chosen weapon set; if killed, an identical one will spawn shortly after. The goal of the game is to carry the ball to an enemy goal and throw it between the two goalposts. Once a ball is thrown, a timer begins to count down; once the timer reaches zero, the ball explodes, dealing damage to any nearby buddies. One point is awarded for throwing the ball through a set of goalposts, and additional six points are given for a ball exploding in the goal area immediately behind them.

Style[edit]

Game

One of the distinctive aspects of Team Buddies is its visual style and choice of dialogue. Censorship in the United States caused the game's vulgar and stereotyped character dialogue originally used for characters to be toned down. The European version of the game gave each character class different voice identities, and additionally gives each multi-player team colour its own nationality; for example blue team are stereotypical English, whereas purple are 'engrish' style Japanese.

All the buddies and various other creatures in the game have pill-shaped bodies and disjointed limbs reminiscent of Rayman, with the exception of the moon-dwelling enemies encountered late in the single-player game. Environments are brightly coloured and angular, gaining most of their detail through texturing rather than more detailed polygons. Nearly all of the weapons encountered are similarly simplistic and usually one or two solid colours and with clear arrows pointing out the way projectiles are fired from them. Terrain darkens and deforms if hit with an explosion, creating fairly realistic craters and scorch marks where a battle has taken place.

In multi-player, a variety of skins can be unlocked to personalise a particular match, including zombie skins, underwear skins and English football uniforms.

Reception[edit]

Team Buddies generally positive reviews from critics. It currently holds a score of 72.36%[3] on GameRankings. IGN's Scott Steinberg gave the game a score of 8.5 out of 10, praising the overall presentation and noting that it is 'fun, it's original, and it's a little clunky' calling it 'a thinking man's shooter.'[4]GameSpot's Frank Provo was considerably more critical, giving the game a score of 4.8 out of 10, saying that 'no amount of multimedia candy can save this game from its main flaw: boredom.'[5]

References[edit]

  1. ^'Team Buddies Release Information'. gamefaqs.com. Retrieved 27 August 2009.
  2. ^'Team Buddies for Playstation'. gamespot.com. Retrieved 27 August 2009.
  3. ^'Team Buddies Reviews'. GameRankings. Retrieved 6 January 2014.
  4. ^Steinberg, Scott (12 October 2000). 'Team Buddies'. IGN. Retrieved 6 January 2014.
  5. ^Provo, Frank (19 September 2000). 'Team Buddies Review'. GameSpot. Retrieved 6 January 2014.

External links[edit]

  • Team Buddies at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Team_Buddies&oldid=880435718'

No amount of multimedia candy can save this game from its main flaw: boredom.

By Frank Provo on

Once upon a time in Buddy land, all the Buddies frolicked together in the simplicity of peace and harmony. However, such innocence could not last. A giant moon fell from the sky, delivering unto the Buddies crates of unknown origin. The red and blue crates contained weapons, which the Buddies had never known before. The introduction of weapons brought chaos to their world, separating the Buddies into color-based factions, enveloping them in a brutal war. This is the plot of Midway's Team Buddies, an eight world romp of hands-on warfare, block stacking, and RTS-style resource management.

Team Buddies is standard in what it offers: eight worlds of mission-based warfare across 64 total missions. There's a variety of four-player multiplayer options as well, such as deathmatch, capture the flag, and domination, and continual progress may be saved to a single block of a PlayStation memory card. Stack blocks to enlist new soldiers, complete all 64 missions, and unlock all of the multiplayer features, and you've cracked the game.

Thankfully, Team Buddies' gameplay experience is a bit more interesting than its features. Team Buddies wraps three gameplay styles into a single overhead-viewpoint game. On the surface, your goal is to protect your base while eliminating the enemy's stronghold. To do so, switch between your armed Buddies, kill your enemies, and accomplish any tasks the game calls for. The control scheme uses every button of the controller, and while it seems easy in theory, it's difficult in practice. The D-pad maneuvers your Buddy, X shoots, and the other buttons control Buddy swaps, team commands, and object manipulation. Keeping track of four Buddies while performing three or more maneuvers at once is painfully confusing, though, and poorly suited to an action game. Should you need to gather improved weapons or increase your ranks, the game's second gameplay facet comes into play: block stacking. Mysterious blocks perpetually drop from the sky during each level, containing any number of weapons and health power-ups. By bringing them back to your base and stacking them, you can earn even stronger weapons or create new soldiers to send into battle. Depending on the shapes you create, commandos, ninjas, and medics may join your team. Be warned, your enemy is busy performing the same tasks. The final gameplay element Team Buddies incorporates is that of object gathering. Each mission, though offering a series of major goals, asks that you complete minor goals as well, such as waste disposal, weapon component gathering, or hostage freeing. As you attempt to kill your enemy and build up your forces, you must also wander the arena to accomplish these goals. If this sounds fun, it isn't. Block stacking is too time consuming, your CPU-controlled teammates are useless, and repeatedly killing the same jelly bean-style enemies is horribly boring. The storyline is amusing, and the plot twists portray a rather interesting outlook on the psychological effects of warfare, but this game is just too uninteresting and difficult to hold anyone's attention. Admittedly, the multiplayer deathmatch options do add a bit of amusement to the game, but there are better multiplayer titles available, such as Poy Poy and Bomberman.

Download Game Ps1 For Pc Team Buddies Free

Team Buddies' redeeming qualities are its visual and sound offerings. The jelly bean-like Buddies and their lush cartoon environments are a feast for the eyes. Somehow, the developers at Psygnosis managed to make a low-res, 30fps title animate like a high-res, 60fps title. Snide looks, ample background interaction, and an abundance of particle and transparency effects hammer home some of the best visuals in a PlayStation title to date. Backing this up, the game's disco-style music and Worms-esque sound effects invoke laughter in even the dullest situation. You haven't lived until you've heard a Buddy utter 'Everyone's an American on the inside!' after snuffing out a rival. The gameplay may not be fun, but the cartoon-style presentation earns major points for effort.

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Frankly speaking, no amount of multimedia candy can save this game from its main flaw: boredom. RTS titles such as Starcraft and Civilization offer highly varied scenarios with multiple troop types and terrain interaction. Team Buddies executes its scenarios with a barely sufficient variation in troops and only minor changes in weapons or terrain. Sure, a missile launcher is different from a tank, and a short hill isn't a tall one, but each has the same effect. Although the game's environments change visually every six or seven missions, the same repetitious feeling remains. The game's mixture of ideas is a unique one, but it falls short of delivering on its promises. Team Buddies is worth a look if you're into new and interesting ideas, but bring along some friends, as the game's single-player experience is abysmal.

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